트위터 API를 활용한 국내외 다양한 매쉬업 사례
Posted by admin in News, Uncategorized on January 18, 2010
original link: http://xguru.net/540
Twitter API를 활용한 다양한 매쉬업들에 대한 프리젠테이션입니다.
현재도 그렇고 앞으로도 그렇고 웹 서비스 & business의 핵심은 Social Media(or Content)와
Open API를 이용한 다양한 Application 및 서비스를 얼마나 잘 그리고 다양하게 활용할 수
있는가 있다는 생각이 듭니다.
by carrot
국내 최초의 증강현실 앱
Posted by admin in Augmented Reality, News on January 18, 2010
original link: http://www.idg.co.kr/newscenter/common/newCommonView.do?newsId=60712
주변의 커피숍 위치를 보여주는 증강현실 앱입니다.
NearstTube와 거의 유사한 앱입니다.
Social Content, Social Media 와 연결된 Mobile AR App의 출현은 이제 시간의 문제인듯…
by carrot
현실과 가상이 휴대폰에서 만나다
original link: http://www.kmobile.co.kr/k_mnews/news/news_view.asp?tableid=IT&idx=278751
LG 경제연구원 연구원이 AR에 관한 내용을 올렸습니다.
기대치와 현실적인 한계는 무엇인가를 점검해 보고있습니다.
by carrot
Building static libraries with the iPhone SDK
Posted by admin in iPhone Dev on January 11, 2010
original link: http://blog.stormyprods.com/2008/11/using-static-libraries-with-iphone-sdk.html
I have a client that wants to use my iPhone Radio Player code for their own radio station, however they want to be able to submit the app to iTunes under their own developer account. The gotcha is they are not purchasing my source code – they want to pay a smaller fee and just have me supply them with a binary image which they can then submit to Apple.
I do not have access to my client’s Apple developer account, so I needed a way to supply the client with an Xcode project that includes a skeleton of source code along with a binary library that includes all the custom radio player functionality I have developed. This will allow the client to build the iPhone app and submit it via their account without giving the client access to my source code. Normally, one would probably create a custom framework to wrap up the custom radio player code, but in the case of the iPhone, this is not an option. Apple forbids the use of external frameworks or dynamic library linking in an iPhone app. Instead, I needed to create a static library containing my radio player code.
Fortunately, creating a static library for the iPhone turned out to be a fairly simple, but not at all well documented, process. If you already have an Xcode project, you can easily turn any portion of the source code into a static library. Here’s how.
1) In your Xcode project, locate the “Targets” section under the “Groups & Files” sidebar. Right click on “Targets” and choose to add a new target:

Then, in the following dialog box that appears, choose a Cocoa Touch “Static Library” target:

Name the library whatever you’d like. In this example, I named the library “TestStaticLib.”
2) Now, assign source code files to your static library. You can simply drag existing files from your project list. Note: don’t add the .h files.

3) Then, remove those same source code files from your app target:

4) Add the new static library to your target app via the “General” settings for the target:
5) Edit your target app’s linking settings to add “-ObjC” to the “Other Linker Flags”. This is only required if your static library defines Objective-C classes that your app is going to reference:

6) Build your new static library for all the SDK targets (such as simulator, iPhone Device, etc.).
7) Build your app. It should now be referencing the static library rather than compiling from the original source code.
If you need to then distribute the app to a client, you can simply remove the source code for the static library and the client will still be able to build the app without having access to the original source code.
This technique might also be useful if you have some shared code you’ll use in multiple applications, but don’t want to recompile the shared code each time you make a new app that references it. Simply copy the shared library binary images to a specific location in your development environment and then have all your apps link with that code.
by carrot
augmented reality 관련하여 알아야 할 7가지
Posted by admin in Augmented Reality on January 11, 2010
현재상태 증강현실 관련하여 알아야 할 필요가 있는 7가지랍니다.
http://www.guardian.co.uk/media/pda/2010/jan/05/7-things-about-augmented-reality
후에 저널리즘과 증강현실에 촛점을 맞추 파트2를 준비 중이랍니다.
이것도 눈여겨 봐둬야할 듯 합니다.
by carrot
Nomao: AR+FaceBook+Web
Posted by admin in Augmented Reality on January 10, 2010

Nomao
프랑스에만 release된 App 인데, Layar에 기반하지 않고 자체 개발한 AR App이라고 합니다. 자체 웹 서비스에 추가적으로 App을 개발했다고 하더군요. 스스로 personalized search engine이라고 정의를 한다고 하는데요. 눈에 띄는 기능은
- 위치정보 웹 검색 결과
- 위치정보 Facebook 검색 결과
앞으로 AR + SNS + Location의 독창적 결합을 보여주는 App을 기대해 봅니다.
By LiveFree
Updated iTriplO is available
Posted by admin in News, iPhone Dev on October 22, 2009
Updated version of iTriplO (ver 1.1.0.6) is available at App Store now. We updated some graphic effects as well as fixes on some bugs.
- About Screen: added URL and support email
- Difficulty: adjusted game difficulty a bit
- Score update: changed to look better
- And bug fixes …
BTW, we are still waiting for the free version of iTriplO that would give much fun for more iPhone and iPod Touch users for FREE!
Cheers!
iTriplO demo video @ YouTube
Posted by admin in Uncategorized on October 22, 2009
It took some time to take this due to video camera issue and editing. Hopefully I can do it much better next time.
Cheers!
iTriplO Released
Posted by admin in Uncategorized on September 29, 2009
Finally we just made our first app, iTriplO, available on the App Store!
itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333215634&mt=8&s=143441
This is a paid application, but we are also preparing free version as well. It will be available on the App Store soon.
Basically iTriplO is a casual puzzle game. Frankly I was skeptical about this game idea at the beginning, but after I tried this during test, I became addicted to this. If you can’t believe this and you are reluctant to pay, then we can give you promo code for you. To get it, please leave a comment with your contact. I have several promo codes to give out. But please hurry before they run out.
You can find more information at our web site and we’d appreciate if you could tell us any suggestion or comments.
Cheers!





